![]() If you're playing locally over WiFi or Bluetooth, only one player needs to have the expansion, similar to how things are done on Nintendo DS games. But with a digital version and zoomable interface that could get confusing very fast, hence we draw it as a double meeple piece." This attention to detail in how the game implements rules or changes to interface are evident throughout the app.Īdditionally, multi-player considerations were also made. In the board game it's just a bigger meeple. A small example of that work is the double meeple. Martin Pittenauer from the Coding Monkeys said, "Even a small expansion needs thought in terms of user interface and experience. I asked the team about this and it's clear that they value quality, and decisions about interface design in the game are quite important. The development time was quite extensive, with the first announcement in May of 2011 and the release at the end of December. While both of these expansions are somewhat simple in the rule changes, the amount of time and effort that the Coding Monkeys put in to them is incredible. Not only is there a lot of variety here, but having the extra follower to place often makes it easier to have multiple features going at once without running out of followers – especially when the game evolves into a war over valuable farmland. Or you can place them as you try to maneuver on to someone else's features to try to steal it. They are often used to lay claim on an important item, such as a recently started city with a cathedral, or a field that has the potential to be worth a lot of points at the end of the game. In the board game, the double-follower is a slightly larger meeple that is worth two followers and the app represents them as two followers attached together. And Inns and Cathedrals offers many new tile configurations that aid in completing features, blocking players or working your way on to another player's stuff.Īnd then there is the double-follower. You can also decide to play an inn or cathedral on someone else's road or city towards the end of the game to try to negate any partial points they would have received. If it goes on too long, often these features remain scoreless at the end of the game. ![]() Players will frequently try to steal these features from you by trying to maneuver their followers onto your roads and cities causing a chain reaction of each other trying to catch back up. While the change in strategy might seem obvious – work to complete inns and cathedrals on your own features – the risk is often too great. You can read more about the core game play in my earlier review of the app, both in its iPhone and iPad editions. Players take turns drawing tiles and work to complete buildings, roads, surround cloisters or farm large swaths of grassland by placing your followers (or meeples if you're so inclined) on a tile as you place it on the table. The core gameplay of Carcassonne is quite simple. A few weeks ago, two of those expansions arrived. And as a family who rocks the Carcassonne Big Box at home, I had eagerly anticipated the expansion packs when they were teased over a year ago. It's so perfect that it's the number one used app on my iPhone. As an app, Carcassonne offers the immediacy of a quick game against the computer or turn-based internet play against friends and strangers alike. ![]() As one of the gateways to our household's resurgence into board games, Carcassonne offers varied, random gameplay with simple rules that are easy to learn yet take time master. I am unabashedly a huge fan of Carcassonne.
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